Scott Sengbush

Game Producer
Game Circus

“After working in the health and fitness industry for such a long time, I noticed I wasn’t coming home feeling fulfilled. I wanted to be involved with something more creative and fun. I have been a gamer for as long as I can remember, so I decided to pursue a career in gaming. I took a 3​D animation class in the Summer and fell in love with it instantly. My experience in movement science was a tremendous help in the transition to animating bipedal characters.” 

“Richland allowed me to explore a lot of avenues of game design. I started with an interest in programming and level design, but I eventually decided it wasn’t for me. Then I tried modeling and storyboarding, but I eventually decided to stick with 3D animation. I was able to use my prior management experience on Fowl Magic in a project development class and it remains a strong portfolio piece.” 

 “I would like to own my own studio in 10 years. Also, being able to animate for The Last of Us 2 would be a dream, or something related to DC or Marvel movies as well.”

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