Portfolio and Job Resources

Portfolio Resources

These websites are invaluable tools for getting your work in front of as many people in the industry as possible. They offer resources for building your portfolio and social platforms for getting your work critiqued by future peers, both of which will help your growth as a game developer and get you noticed for that coveted job you are looking for.

ArtStation logo

ArtStation is the showcase platform for game, film, media and entertainment artists. It enables artists to showcase their portfolios in a slick way, stay inspired and connect with new opportunities.

CG Society logo

CG Society
The CG Society's mission states, "We inspire, empower, and engage artists everywhere. Whether helping you become a better artist, informing you of the latest happenings in the global art community, or empowering you with the knowledge and tools you will need to land your next job, The CG Society is here to inspire, inform, educate, and recruit."

Carbonmade logo

Carbonmade is an online portfolio website where you can create and manage your creative works.

ZBrush Central logo

ZBrush Central
ZBrush Central is a community where you can interact with a worldwide network of artists, driven by the pursuit of art. Share your artwork and techniques and learn from or be inspired by others.

Behance logo

Behance is a network of sites and services specializing in self-promotion, including consulting and online portfolio sites. It is owned by Adobe.

Sketchfab logo

Sketchfab is a platform for publishing, sharing and discovering 3D, virtual reality and augmented reality content. It provides a viewer based on WEBGL and WEBVR technologies, which allow for the display of 3D models on the web, on any mobile browser, desktop browser or virtual reality headset.

Polycount logo

Polycount is not necessarily a portfolio site, but it can be a useful asset. You can post your work, get feedback from professionals, compete in site challenges to test and hone your skills, check out relevant news and so much more.

Social Media

Getting a job in the industry requires getting to know people and people getting to know you and where to find you. Social media sites increase your visibility as a developer. They help you get your work out there and show as many people as possible what you can do.

Facebook logo

Facebook is a social networking website and service where users can post comments, share photographs and links, play games, chat and stream live video. This platform is great for finding people to collaborate with and joining local groups of game developers in your area to create and share work together.

LinkedIn logo

LinkedIn is very important. It’s a social media platform for professionals. LinkedIn helps you find new job opportunities and connect with other professionals. It’s essentially Facebook for your resume.

Instagram logo

Use Instagram to grow your fan base and promote your indie projects. This platform requires a little more finesse than the others. Gaining traction requires good post timing, creative use of specific hashtags and of course, excellent photos — it is Instagram after all. Your visibility as a developer is dependent on the quality of your content and consistency in posting.

Twitter logo

Twitter is a hugely popular social network, and it can be a very useful tool for creating a following for your upcoming game. It provides an easy way to communicate and engage with people to get your work in front of as many eyes as possible. Want to work for a certain studio? Follow them on Twitter and tag them when you post work. It could be as simple as that to get a conversation going and work your way into a studio.

Video and Streaming Platforms

Video and streaming services are great, free places to post your reels and stream your projects. You never know who’s watching, and increasing your visibility increases your chances of getting work and getting your games published.

Twitch logo

Streaming is an excellent way to show your community, and the huge Twitch userbase, your development process. Talk directly to people through chat while you stream your latest project to get feedback, or just offer your community one-on-one dialogue.

Vimeo logo

Vimeo is a great place to put your portfolio reels. Whether it's modeling turntables, animation/rigging reels, level design walkthroughs, you name it — Vimeo is a great place to put content, although it will mostly be animators/riggers populating this space.

YouTube logo

The most popular user-generated video website in the world, YouTube is a great tool to post your portfolio reels and project content. This platform has great analytic and communication tools for learning what your audience likes. YouTube does stream live video as well, but it has yet not caught on like Twitch has.


Forums are excellent places to go to for those really specific questions you just can't find the answer to with a simple Google search. Chances are, if you have a Maya, Blender or any game engine-related question, someone on one of these forums will know the answer.

Unity logo

Unity Forum
Head to the Unity Engine forum here.

Blender logo

Blender Forum
Head to the Blender Artist forum here.

Unreal Engine logo

Unreal Engine Forum
Head to the Unreal Engine forum here.

Game Media

Some game media websites are not "just news." The sites below are great networking tools relevant to the industry from many different angles. Join their forums, read their articles and watch their videos. These sites are brimming with information you absolutely need to know and people you need to connect with.

Gamasutra logo

While it does post news found on typical video game websites, Gamasutra is known for providing online resources to aspiring and professional game developers on various industry disciplines, including design, audio, public relations and art. Gamasutra encourages professionals to publish blogs sharing their expertise with other developers.

GDC logo

GDC, short for Game Developers Conference, attracts over 26,000 attendees each year. It is the primary forum for programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in interactive game and virtual reality development to gather, exchange ideas and shape the future of the industry. GDC is produced by the UBM Game Network.

gamesindustry.biz logo

gamesindustry.biz has users from every part of the industry, including design, development, publishing, marketing, distribution and retail. The site boasts one of the largest recruitment databases for video game-related jobs, as well as a comprehensive guide to events that span the games business.

Portfolio Examples

Check out these portfolios to see what got these recent hires into the industry and landed them their jobs. Use these examples as a bar to set for yourself and to understand the level you need to be at to outshine the competition.

3D model of two leather chairs by Joseph Hobbs

Joseph Hobbs / Lead Prop Artist at Ubisoft Annecy
First hired at Ubisoft Annecy as a Junior Prop Artist.
Check out their Artstation.

3d modeled spaceship hallway by Gary Do

Gary Do / Hard Surface Artist at Respawn Entertainment
First hired at Capcom Vanco​uver as an Environment Artist.
Check out their Artstation.

3D model of 2 gun scopes by Diego Ross

Diego Ross / Hard Surface Artist at Ryzin Art
Worked freelance before being hired at Ryzin Art.
Check out their Artstation.

3D model of General Grievous by Mikhail Akimenko

Mikhail Akimenko / Freelance 3D Character Artist
First hired at DDD Group as a 3D Artist.
Check out their Artstation.

Demo Reel Examples