Level design is game-mapping, designing the interaction between the player and the game itself. A level designer decides where players and enemies can move, regions in the level where behaviors can occur and resources can be located, locations of doors and hidden objects, and much more.
Click on the images below to see screenshots of our students’ work in level design courses.
 Design 1 |  Design 2 |  Design 3 |  Design 4 |  Design 5 |  Design 6 |  Design 7 |  Design 8 |  Design 9 | 
Design 10 |  Design 11 |
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