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As a student in the Interactive Simulation and Game Technology (Game Design) program, you can specialize in one of two tracks, both of which lead to the Associate in Applied Sciences degree in Interactive Simulation and Game Technology.
Use the links below to jump to information about a specific track, or scroll down to read descriptions.
Good design skills are the foundation of any art program, and game design is no different.
This track focuses on building a strong artistic base to launch your art and animation skills before you ever touch the computer, as well as an introduction to the basics of animation.
You’ll use the latest software as your artistic tools, including the most recent versions of Softimage|XSI, Maya and 3ds Max.
Programming brings you closer to the game. This track not only focuses on the solid computer skills that lead to the game-engine pipeline but also exposes you to the team-oriented atmosphere you’ll be working in. You’ll learn the top-level programming skills in Microsoft XNA, Unreal Tournament C++ and C# that you’ll need for a competitive workplace, plus the leadership and people skills to be successful in a collaborative work environment.
You'll also learn about level design, which includes:
See some of the level designs students have created in our Level Design Gallery.